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The ACM Conference on Intelligent User Interfaces (IUI) is the annual meeting of the intelligent user interface community and serves as a premier international forum for reporting outstanding research and development on intelligent user interfaces. ACM IUI is where the Human-Computer Interaction (HCI) community meets the Artificial Intelligence (AI) community. Here we summarize the latest trends in IUI based on our experience organizing the 20th ACM IUI Conference in Atlanta in 2015.
The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game-dependent heuristics. This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions drawn after two editions of our competition, and outlining our future plans.
As a part of the workshop on Distributed and Multiagent Planning (DMAP) at the International Conference on Automated Planning and Scheduling (ICAPS) 2015, we have organized a competition in distributed and multiagent planning. The main aims of the competition were to consolidate the planners in terms of input format; to promote development of multiagent planners both inside and outside of the multiagent research community; and to provide a proof-of-concept of a potential future multiagent planning track of the International Planning Competition (IPC). In this paper we summarize course and highlights of the competition.
The aim of this paper is to give an overview of the latest and most innovative developments at RoboCup, as well as highlighting some of the current and future challenges upon which today's RoboCup participants are focused.
Answer Set Programming (ASP) is a declarative programming paradigm with roots in logic programming, knowledge representation, and non-monotonic reasoning. The ASP competition series aims at assessing and promoting the evolution of ASP systems and applications. Its growing range of challenging application-oriented benchmarks inspires and showcases continuous advancements of the state of the art in ASP.
Search in general, and heuristic search in particular, is at the heart of many Artificial Intelligence algorithms and applications. There is now a growing and active community devoted to the empirical and theoretical study of heuristic search algorithms, thanks to the successful application of search-based algorithms to areas such as robotics, domain-independent planning, optimization, and computer games. In this extended abstract we highlight recent efforts in understanding suboptimal search algorithms, as well as ensembles of heuristics and algorithms. The result of these efforts are meta-reasoning methods which are applied to orchestrate the different components of modern search algorithms. Finally, we mention recent innovative applications of search that demonstrate the relevance of the field to general AI.
An overview of notable ILP areas, focusing on three invited talks at ILP 2015, two best student papers and the panel discussion on "ILP 25 Years".
The Angry Birds AI Competition (aibirds.org) has been held annually since 2012 in conjunction with some of the major AI conferences, most recently with IJCAI 2015. The goal of the competition is to build AI agents that can play new Angry Birds levels as good as or better than the best human players. Successful agents should be able to quickly analyze new levels and to predict physical consequences of possible actions in order to select actions that solve a given level with a high score. Agents have no access to the game internal physics, but only receive screenshots of the live game. In this paper we describe why this problem is a challenge for AI, and why it is an important step towards building AI that can successfully interact with the real world. We also summarise some highlights of past competitions, including a new competition track we introduced recently.