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Finding shortest paths in a Euclidean plane containing polygonal obstacles is a well-studied problem motivated by a variety of real-world applications. The state-of-the-art algorithms require finding obstacle corners visible to the source and target, and need to consider potentially a large number of candidate paths. This adversely affects their query processing cost. We address these limitations by proposing a novel adaptation of hub labeling which is the state-of-the-art approach for shortest distance computation in road networks. Our experimental study conducted on the widely used benchmark maps shows that our approach is typically 1-2 orders of magnitude faster than two state-of-the-art algorithms.