518@2017@IJCAI

Total: 1

#1 Game Engine Learning from Video [PDF] [Copy] [Kimi] [REL]

Authors: Matthew Guzdial, Boyang Li, Mark O. Riedl

Intelligent agents need to be able to make predictions about their environment. In this work we present a novel approach to learn a forward simulation model via simple search over pixel input. We make use of a video game, Super Mario Bros., as an initial test of our approach as it represents a physics system that is significantly less complex than reality. We demonstrate the significant improvement of our approach in predicting future states compared with a baseline CNN and apply the learned model to train a game playing agent. Thus we evaluate the algorithm in terms of the accuracy and value of its output model.

Subject: IJCAI.2017 - Multidisciplinary Topics and Applications