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We design a suite of minimal algorithmic tasks that are a loose abstraction of _open-ended_ real-world tasks. This allows us to cleanly and controllably quantify the creative limits of the present-day language model.Much like real-world tasks that require a creative, far-sighted leap of thought, our tasks require an implicit, open-ended _stochastic_ planning step that either (a) discovers new connections in an abstract knowledge graph (like in wordplay, drawing analogies, or research) or (b) constructs new patterns (like in designing math problems or new proteins). In these tasks, we empirically and conceptually argue how next-token learning is myopic and memorizes excessively; multi-token approaches, namely teacherless training and diffusion models, comparatively excel in producing diverse and original output. Secondly, to elicit randomness without hurting coherence, we find that injecting noise at the input layer (dubbed _seed-conditioning_) works surprisingly as well as (and in some conditions, better than) temperature sampling from the output layer. Thus, our work offers a principled, minimal test-bed for analyzing open-ended creative skills, and offers new arguments for going beyond next-token learning and temperature sampling. We make part of the code available under https://github.com/chenwu98/algorithmic-creativity