Xie_Generative_Gaussian_Splatting_for_Unbounded_3D_City_Generation@CVPR2025@CVF

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#1 Generative Gaussian Splatting for Unbounded 3D City Generation [PDF] [Copy] [Kimi] [REL]

Authors: Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu

3D city generation with NeRF-based methods shows promising generation results but is computationally inefficient. Recently 3D Gaussian splatting (3D-GS) has emerged as a highly efficient alternative for object-level 3D generation. However, adapting 3D-GS from finite-scale 3D objects and humans to infinite-scale 3D cities is non-trivial. Unbounded 3D city generation entails significant storage overhead (out-of-memory issues), arising from the need to expand points to billions, often demanding hundreds of Gigabytes of VRAM for a city scene spanning 10km^2. In this paper, we propose **GaussianCity**, a generative Gaussian splatting framework dedicated to efficiently synthesizing unbounded 3D cities with a single feed-forward pass. Our key insights are two-fold: **1)** *Compact 3D Scene Representation*: We introduce BEV-Point as a highly compact intermediate representation, ensuring that the growth in VRAM usage for unbounded scenes remains constant, thus enabling unbounded city generation. **2)** *Spatial-aware Gaussian Attribute Decoder*: We present spatial-aware BEV-Point decoder to produce 3D Gaussian attributes, which leverages Point Serializer to integrate the structural and contextual characteristics of BEV points. Extensive experiments demonstrate that GaussianCity achieves state-of-the-art results in both drone-view and street-view 3D city generation. Notably, compared to CityDreamer, GaussianCity exhibits superior performance with a speedup of 60 times (10.72 FPS v.s. 0.18 FPS).

Subject: CVPR.2025 - Poster