Zhang_Ref-GS_Directional_Factorization_for_2D_Gaussian_Splatting@CVPR2025@CVF

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#1 Ref-GS: Directional Factorization for 2D Gaussian Splatting [PDF] [Copy] [Kimi] [REL]

Authors: Youjia Zhang, Anpei Chen, Yumin Wan, Zikai Song, Junqing Yu, Yawei Luo, Wei Yang

In this paper, we introduce $\textit{Ref-GS}$, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. $\textit{Ref-GS}$ builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.

Subject: CVPR.2025 - Poster