Yu_Texture_Generation_on_3D_Meshes_with_Point-UV_Diffusion@ICCV2023@CVF

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#1 Texture Generation on 3D Meshes with Point-UV Diffusion [PDF] [Copy] [Kimi3]

Authors: Xin Yu ; Peng Dai ; Wenbo Li ; Lan Ma ; Zhengzhe Liu ; Xiaojuan Qi

In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping to generate 3D consistent and high-quality texture images in UV space. We start with introducing a point diffusion model to synthesize low-frequency texture components with our tailored style guidance to tackle the biased color distribution. The derived coarse texture offers global consistency and serves as a condition for the subsequent UV diffusion stage, aiding in regularizing the model to generate a 3D consistent UV texture image. Then, a UV diffusion model with hybrid conditions is developed to enhance the texture fidelity in the 2D UV space. Our method can process meshes of any genus, generating diversified, geometry-compatible, and high-fidelity textures.