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Event camera has recently received much attention for low-light image enhancement (LIE) thanks to their distinct advantages, such as high dynamic range. However, current research is prohibitively restricted by the lack of large-scale, real-world, and spatial-temporally aligned event-image datasets. To this end, we propose a real-world (indoor and outdoor) dataset comprising over 30K pairs of images and events under both low and normal illumination conditions. To achieve this, we utilize a robotic arm that traces a consistent non-linear trajectory to curate the dataset with spatial alignment precision under 0.03mm. We then introduce a matching alignment strategy, rendering 90% of our dataset with errors less than 0.01s. Based on the dataset, we propose a novel event-guided LIE approach, called EvLight, towards robust performance in real-world low-light scenes. Specifically, we first design the multi-scale holistic fusion branch to extract holistic structural and textural information from both events and images. To ensure robustness against variations in the regional illumination and noise, we then introduce a Signal-to-Noise-Ratio (SNR)-guided regional feature selection to selectively fuse features of images from regions with high SNR and enhance those with low SNR by extracting regional structural information from events. our EvLight significantly surpasses the frame-based methods, e.g., Retinexformer by 1.14 dB and 2.62 dB, respectively. Code and datasets are available at https://vlislab22.github.io/eg-lowlight/.
Self-supervised learning (SSL) has been successful in building patch embeddings of small histology images (e.g., 224 x 224 pixels), but scaling these models to learn slide embeddings from the entirety of giga-pixel whole-slide images (WSIs) remains challenging. Here, we leverage complementary information from gene expression profiles to guide slide representation learning using multimodal pre-training. Expression profiles constitute highly detailed molecular descriptions of a tissue that we hypothesize offer a strong task-agnostic training signal for learning slide embeddings. Our slide and expression (S+E) pre-training strategy, called TANGLE, employs modality-specific encoders, the outputs of which are aligned via contrastive learning. TANGLE was pre-trained on samples from three different organs: liver (n=6,597 S+E pairs), breast (n=1,020), and lung (n=1,012) from two different species (Homo sapiens and Rattus norvegicus). Across three independent test datasets consisting of 1,265 breast WSIs, 1,946 lung WSIs, and 4,584 liver WSIs, TANGLE shows significantly better few-shot performance compared to supervised and SSL baselines. When assessed using prototype-based classification and slide retrieval, TANGLE also shows a substantial performance improvement over all baselines. Code will be made available upon acceptance.
Event Stream Super-Resolution (ESR) aims to address the challenge of insufficient spatial resolution in event streams, which holds great significance for the application of event cameras in complex scenarios. Previous works for ESR often process positive and negative events in a mixed paradigm. This paradigm limits their ability to effectively model the unique characteristics of each event and mutually refine each other by considering their correlations. In this paper, we propose a bilateral event mining and complementary network (BMCNet) to fully leverage the potential of each event and capture the shared information to complement each other simultaneously. Specifically, we resort to a two-stream network to accomplish comprehensive mining of each type of events individually. To facilitate the exchange of information between two streams, we propose a bilateral information exchange (BIE) module. This module is layer-wisely embedded between two streams, enabling the effective propagation of hierarchical global information while alleviating the impact of invalid information brought by inherent characteristics of events. The experimental results demonstrate that our approach outperforms the previous state-of-the-art methods in ESR, achieving performance improvements of over 11% on both real and synthetic datasets. Moreover, our method significantly enhances the performance of event-based downstream tasks such as object recognition and video reconstruction.
State-of-the-art man-made shape generative models usually adopt established generative models under a suitable implicit shape representation. A common theme is to perform distribution alignment, which does not explicitly model important shape priors. As a result, many synthetic shapes are not connected. Other synthetic shapes present problems of physical stability and geometric feasibility. This paper introduces a novel latent diffusion shape-generative model guided by a quality check that outputs a score of a latent code. The scoring function employs a learned function that provides a geometric feasibility score and a deterministic procedure to quantify a physical stability score. The key to our approach is a new diffusion procedure that combines the discrete empirical data distribution and a continuous distribution induced by the quality checker. We introduce a principled approach to determine the tradeoff parameters for learning the denoising network at different noise levels. We also present an efficient strategy that avoids evaluating the score for each synthetic shape during the optimization procedure. Experimental results show that our approach outperforms state-of-the-art shape generations quantitatively and qualitatively on ShapeNet-v2.
We present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate images in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA, making it able to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.
We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover, it requires recovering intricate and complete 3D human shapes from short video sequences, intensifying the level of difficulty. To tackle these challenges, we first define a layered neural representation for the entire scene, composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module, yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics, leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.
Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of our universal relightable model from a short phone scan of an unseen identity.
The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance, existing relighting models are limited in fidelity and often too slow to render in real-time with high-resolution continuous environments. In this work, we present Relightable Gaussian Codec Avatars, a method to build high-fidelity relightable head avatars that can be animated to generate novel expressions. Our geometry model based on 3D Gaussians can capture 3D-consistent sub-millimeter details such as hair strands and pores on dynamic face sequences. To support diverse materials of human heads such as the eyes, skin, and hair in a unified manner, we present a novel relightable appearance model based on learnable radiance transfer. Together with global illumination-aware spherical harmonics for the diffuse components, we achieve real-time relighting with spatially all-frequency reflections using spherical Gaussians. This appearance model can be efficiently relit under both point light and continuous illumination. We further improve the fidelity of eye reflections and enable explicit gaze control by introducing relightable explicit eye models. Our method outperforms existing approaches without compromising real-time performance. We also demonstrate real-time relighting of avatars on a tethered consumer VR headset, showcasing the efficiency and fidelity of our avatars.
Existing text-to-image (T2I) diffusion models usually struggle in interpreting complex prompts, especially those with quantity, object-attribute binding, and multi-subject descriptions. In this work, we introduce a semantic panel as the middleware in decoding texts to images, supporting the generator to better follow instructions. The panel is obtained through arranging the visual concepts parsed from the input text by the aid of large language models, and then injected into the denoising network as a detailed control signal to complement the text condition. To facilitate text-to-panel learning, we come up with a carefully designed semantic formatting protocol, accompanied by a fully-automatic data preparation pipeline. Thanks to such a design, our approach, which we call Ranni, manages to enhance a pre-trained T2I generator regarding its textual controllability. More importantly, the introduction of the generative middleware brings a more convenient form of interaction (i.e., directly adjusting the elements in the panel or using language instructions) and further allows users to finely customize their generation, based on which we develop a practical system and showcase its potential in continuous generation and chatting-based editing.
This paper presents Instruct-Imagen, a model that tackles heterogeneous image generation tasks and generalizes across unseen tasks.We introduce multi-modal instruction for image generation, a task representation articulating a range of generation intents with precision.It uses natural language to amalgamate disparate modalities (e.g., text, edge, style, subject, \etc), such that abundant generation intents can be standardized in a uniform format.We then build Instruct-Imagen by fine-tuning a pre-trained text-to-image diffusion model with two stages. First, we adapt the model using the retrieval-augmented training, to enhance model's capabilities to ground its generation on external multi-modal context.Subsequently, we fine-tune the adapted model on diverse image generation tasks that requires vision-language understanding (e.g., subject-driven generation, etc.), each paired with a multi-modal instruction encapsulating the task's essence. Human evaluation on various image generation datasets reveals that Instruct-Imagen matches or surpasses prior task-specific models in-domain and demonstrates promising generalization to unseen and more complex tasks. Our evaluation suite will be made publicly available.
Recent thrilling progress in large-scale text-to-image (T2I) models has unlocked unprecedented synthesis quality of AI-generated content (AIGC) including image generation, 3D and video composition. Further, personalized techniques enable appealing customized production of a novel concept given only several images as reference. However, an intriguing problem persists: Is it possible to capture \textbf{multiple, novel concepts} from \textbf{one single reference image}? In this paper, we identify that existing approaches fail to preserve visual consistency with the reference image and eliminate cross-influence from concepts. To alleviate this, we propose an attention calibration mechanism to improve the concept-level understanding of the T2I model. Specifically, we first introduce new learnable modifiers bound with classes to capture attributes of multiple concepts. Then, the classes are separated and strengthened following the activation of the cross-attention operation, ensuring comprehensive and self-contained concepts. Additionally, we suppress the attention activation of different classes to mitigate mutual influence among concepts. Together, our proposed method, dubbed \textbf{DisenDiff}, can learn disentangled multiple concepts from one single image and produce novel customized images with learned concepts. We demonstrate that our method outperforms the current state of the art in both qualitative and quantitative evaluations. More importantly, our proposed techniques are compatible with LoRA and inpainting pipelines, enabling more interactive experiences.
Neural field is an emerging paradigm in data representation that trains a neural network to approximate the given signal. A key obstacle that prevents its widespread adoption is the encoding speed - generating neural fields requires an overfitting of a neural network, which can take a significant number of SGD steps to reach the desired fidelity level. In this paper, we delve into the impacts of data transformations on the speed of neural field training, specifically focusing on how permuting pixel locations affect the convergence speed of SGD. Counterintuitively, we find that randomly permuting the pixel locations can considerably accelerate the training. To explain this phenomenon, we examine the neural field training through the lens of PSNR curves, loss landscapes, and error patterns. Our analyses suggest that the random pixel permutations remove the easy-to-fit patterns, which facilitate easy optimization in the early stage but hinder capturing fine details of the signal.
Given two images, we can estimate the relative camera pose between them by establishing image-to-image correspondences. Usually, correspondences are 2D-to-2D and the pose we estimate is defined only up to scale. Some applications, aiming at instant augmented reality anywhere, require scale-metric pose estimates, and hence, they rely on external depth estimators to recover the scale. We present MicKey, a keypoint matching pipeline that is able to predict metric correspondences in 3D camera space. By learning to match 3D coordinates across images, we are able to infer the metric relative pose without depth measurements. Depth measurements are also not required for training, nor are scene reconstructions or image overlap information. MicKey is supervised only by pairs of images and their relative poses. MicKey achieves state-of-the-art performance on the Map-Free Relocalisation benchmark while requiring less supervision than competing approaches. The code will be made publicly available.
Monocular depth estimation is a fundamental computer vision task. Recovering 3D depth from a single image is geometrically ill-posed and requires scene understanding, so it is not surprising that the rise of deep learning has led to a breakthrough. The impressive progress of monocular depth estimators has mirrored the growth in model capacity, from relatively modest CNNs to large Transformer architectures. Still, monocular depth estimators tend to struggle when presented with images with unfamiliar content and layout, since their knowledge of the visual world is restricted by the data seen during training, and challenged by zero-shot generalization to new domains. This motivates us to explore whether the extensive priors captured in recent generative diffusion models can enable better, more generalizable depth estimation. We introduce Marigold, a method for affine-invariant monocular depth estimation that is derived from Stable Diffusion and retains its rich prior knowledge. The estimator can be fine-tuned in a couple of days on a single GPU using only synthetic training data. It delivers state-of-the-art performance across a wide range of datasets, including over 20% performance gains in specific cases. Source code will be made publicly available.
We introduce EscherNet, a multi-view conditioned diffusion model for view synthesis. EscherNet learns implicit and generative 3D representations coupled with a specialised camera positional encoding, allowing precise and continuous relative control of the camera transformation between an arbitrary number of reference and target views. EscherNet offers exceptional generality, flexibility, and scalability in view synthesis --- it can generate more than 100 consistent target views simultaneously on a single consumer-grade GPU, despite being trained with a fixed number of 3 reference views to 3 target views. As a result, EscherNet not only addresses zero-shot novel view synthesis, but also naturally unifies single- and multi-image 3D reconstruction, combining these diverse tasks into a single, cohesive framework. Our extensive experiments demonstrate that EscherNet achieves state-of-the-art performance in multiple benchmarks, even when compared to methods specifically tailored for each individual problem. This remarkable versatility opens up new directions for designing scalable neural architectures for 3D vision. Project page: https://kxhit.github.io/EscherNet.
Solving complex visual tasks such as ``Who invented the musical instrument on the right?'' involves a composition of skills: understanding space, recognizing instruments, and also retrieving prior knowledge. Recent work shows promise by decomposing such tasks using a large language model (LLM) into an executable program that invokes specialized vision models. However, generated programs are error-prone: they omit necessary steps, include spurious ones, and are unable to recover when the specialized models give incorrect outputs.Moreover, they require loading multiple models, incurring high latency and computation costs. We propose Visual Program Distillation (VPD), an instruction tuning framework that produces a vision-language model (VLM) capable of solving complex visual tasks with a single forward pass. VPD distills the reasoning ability of LLMs by using them to sample multiple candidate programs, which are then executed and verified to identify a correct one. It translates each correct program into a language description of the reasoning steps, which are then distilled into a VLM. Extensive experiments show that VPD improves the VLM's ability to count, understand spatial relations, and reason compositionally. Our VPD-trained PaLI-X outperforms all prior VLMs, achieving state-of-the-art performance across complex vision tasks, including MMBench, OK-VQA, A-OKVQA, TallyQA, POPE, and Hateful Memes. An evaluation with human annotators also confirms that VPD improves model response factuality and consistency. Finally, experiments on content moderation demonstrate that VPD is also helpful for adaptation to real-world applications with limited data.
Separating the direct and global components of a scene aids in shape recovery and basic material understanding. Conventional methods capture multiple frames under high frequency illumination patterns or shadows, requiring the scene to keep stationary during the image acquisition process. Single-frame methods simplify the capture procedure but yield lower-quality separation results. In this paper, we leverage the event camera to facilitate the separation of direct and global components, enabling video-rate separation of high quality. In detail, we adopt an event camera to record rapid illumination changes caused by the shadow of a line occluder sweeping over the scene, and reconstruct the coarse separation results through event accumulation. We then design a network to resolve the noise in the coarse separation results and restore color information. A real-world dataset is collected using a hybrid camera system for network training and evaluation. Experimental results show superior performance over state-of-the-art methods.
Deformable image registration is a fundamental step for medical image analysis. Recently, transformers have been used for registration and outperformed Convolutional Neural Networks (CNNs). Transformers can capture long-range dependence among image features, which have been shown beneficial for registration. However, due to the high computation/memory loads of self-attention, transformers are typically used at downsampled feature resolutions and cannot capture fine-grained long-range dependence at the full image resolution. This limits deformable registration as it necessitates precise dense correspondence between each image pixel. Multi-layer Perceptrons (MLPs) without self-attention are efficient in computation/memory usage, enabling the feasibility of capturing fine-grained long-range dependence at full resolution. Nevertheless, MLPs have not been extensively explored for image registration and are lacking the consideration of inductive bias crucial for medical registration tasks. In this study, we propose the first correlation-aware MLP-based registration network (CorrMLP) for deformable medical image registration. Our CorrMLP introduces a correlation-aware multi-window MLP block in a novel coarse-to-fine registration architecture, which captures fine-grained multi-range dependence to perform correlation-aware coarse-to-fine registration. Extensive experiments with seven public medical datasets show that our CorrMLP outperforms state-of-the-art deformable registration methods.
Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models, but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge, we introduce EgoGen, a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach, our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works, our model eliminates the need for a pre-defined global path, and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline, we demonstrate EgoGen’s efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views. EgoGen will be fully open-sourced, offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research.
High-definition (HD) maps have played an integral role in the development of modern autonomous vehicle (AV) stacks, albeit with high associated labeling and maintenance costs. As a result, many recent works have proposed methods for estimating HD maps online from sensor data, enabling AVs to operate outside of previously-mapped regions. However, current online map estimation approaches are developed in isolation of their downstream tasks, complicating their integration in AV stacks. In particular, they do not produce uncertainty or confidence estimates. In this work, we extend multiple state-of-the-art online map estimation methods to additionally output uncertainty estimates and show how they enable more tightly integrating online mapping with trajectory forecasting. In doing so, we find that incorporating uncertainty yields up to 50% faster training convergence and up to 15% better prediction performance on the real-world nuScenes driving dataset.
Although perception systems have made remarkable advancements in recent years, they still rely on explicit human instruction or pre-defined categories to identify the target objects before executing visual recognition tasks. Such systems cannot actively reason and comprehend implicit user intention. In this work, we propose a new segmentation task --- reasoning segmentation. The task is designed to output a segmentation mask given a complex and implicit query text. Furthermore, we establish a benchmark comprising over one thousand image-instruction-mask data samples, incorporating intricate reasoning and world knowledge for evaluation purposes. Finally, we present LISA: large Language Instructed Segmentation Assistant, which inherits the language generation capabilities of multimodal Large Language Models (LLMs) while also possessing the ability to produce segmentation masks. We expand the original vocabulary with a <SEG> token and propose the embedding-as-mask paradigm to unlock the segmentation capability. Remarkably, LISA can handle cases involving complex reasoning and world knowledge. Also, it demonstrates robust zero-shot capability when trained exclusively on reasoning-free datasets. In addition, fine-tuning the model with merely 239 reasoning segmentation data samples results in further performance enhancement. Both quantitative and qualitative experiments show our method effectively unlocks new reasoning segmentation capabilities for multimodal LLMs. Code, models, and data are available at github.com/dvlab-research/LISA.
Existing 3D scene understanding methods are heavily focused on 3D semantic and instance segmentation. However, identifying objects and their parts only constitutes an intermediate step towards a more fine-grained goal, which is effectively interacting with the functional interactive elements (e.g., handles, knobs, buttons) in the scene to accomplish diverse tasks. To this end, we introduce SceneFun3D, a large-scale dataset with more than 14.8k highly accurate interaction annotations for 710 high-resolution real-world 3D indoor scenes. We accompany the annotations with motion parameter information, describing how to interact with these elements, and a diverse set of natural language descriptions of tasks that involve manipulating them in the scene context. To showcase the value of our dataset, we introduce three novel tasks, namely functionality segmentation, task-driven affordance grounding and 3D motion estimation, and adapt existing state-of-the-art methods to tackle them. Our experiments show that solving these tasks in real 3D scenes remains challenging despite recent progress in closed-set and open-set 3D scene understanding methods.
We propose the task of Panoptic Scene Completion~(PSC) which extends the recently popular Semantic Scene Completion (SSC) task with instance-level information to produce a richer understanding of the 3D scene. Our PSC proposal utilizes a hybrid mask-based technique on the non-empty voxels from sparse multi-scale completions. Whereas the SSC literature overlooks uncertainty which is critical for robotics applications, we instead propose an efficient ensembling to estimate both voxel-wise and instance-wise uncertainties along PSC. This is achieved by building on a multi-input multi-output (MIMO) strategy, while improving performance and yielding better uncertainty for little additional compute. Additionally, we introduce a technique to aggregate permutation-invariant mask predictions. Our experiments demonstrate that our method surpasses all baselines in both Panoptic Scene Completion and uncertainty estimation on three large-scale autonomous driving datasets. Our code and data will be made public.
We present the subspace-constrained Tyler's estimator (STE) designed for recovering a low-dimensional subspace within a dataset that may be highly corrupted with outliers. STE is a fusion of the Tyler's M-estimator (TME) and a variant of the fast median subspace, offering superior computational efficiency compared to TME. Our theoretical analysis suggests that, under a common inlier-outlier model, STE can effectively recover the underlying subspace, even when it contains a smaller fraction of inliers relative to other methods in the field of robust subspace recovery. We apply STE in the context of Structure from Motion (SfM) in two ways: for robust estimation of the fundamental matrix and for the removal of outlying cameras, enhancing the robustness and speed of the SfM pipeline. Numerical experiments confirm the state-of-the-art performance of our method in these applications. This research makes significant contributions to the field of robust subspace recovery, particularly in the context of computer vision and 3D reconstruction.
Understanding social interactions involving both verbal and non-verbal cues is essential for effectively interpreting social situations. However, most prior works on multimodal social cues focus predominantly on single-person behaviors or rely on holistic visual representations that are not aligned to utterances in multi-party environments. Consequently, they are limited in modeling the intricate dynamics of multi-party interactions. In this paper, we introduce three new challenging tasks to model the fine-grained dynamics between multiple people: speaking target identification, pronoun coreference resolution, and mentioned player prediction. We contribute extensive data annotations to curate these new challenges in social deduction game settings. Furthermore, we propose a novel multimodal baseline that leverages densely aligned language-visual representations by synchronizing visual features with their corresponding utterances. This facilitates concurrently capturing verbal and non-verbal cues pertinent to social reasoning. Experiments demonstrate the effectiveness of the proposed approach with densely aligned multimodal representations in modeling fine-grained social interactions. Project website: https://sangmin-git.github.io/projects/MMSI.